Friday, 10 December 2010

Modern Grand Chess party (new).

Party 1.
Kosintsev I. - Skuratovsky I.
1._f3-f5_f8-f6
2._Hk2-h4_d8-d7
3._Be2-h5_c8-c6
4._Ni2-g4_g8-g7
5._e3-e5_e8-e7
6._Bh5:d9_Nb9:d9
7._d3-d4_Be9-c7
8._Ch2-f3_Ha9-c8
9._Ke1-h2_Ni9-g8
10._Mc1-e1_Nd9-e8
11._Hh4-g6_h8-h7
12._Hg6:e8+_Cc9:e8
13._Ha2-b4_Hk9-h8
14._Nb2-c4_Eg9-t8
15._b3-c5_Ch9-f7
16._c5-b6_Bc7-d8
17._d4-d5_c6:d5
18._Hb4:c5_Cf7-e9
19._b6-b7_a8:b7
20._Hd5:b7_Bd8-c7
21._Hb7-c5_Kf10-g9
22._Hc5:c7_Ce9:c7
23._Ed2-f4_Ng8-f7
24._e5-f6_g7:f6
25._Ef4:c7_Ce8:c7
26._Bf2-b6_Hc8:b6
27._Nc4:b6_Ef8-e9
28._Nb6:c7_Ee9:c7
29._Eg2-f2_Kg9-h9
30._Ef2-b6_Kh9-i9
31._Eb6:c7_b8:c7
32._g3-e5_h7-g7
33._k3-h5_k8-h7
34._e5-e6_d7:e6
35._Ng4:e6_c7-d7
36._Ne6-d4_Mc10-d8
37._Cc2-b4_d7-d6
38._Ag1-g2_d6-e5
39._Nd4-b6_Md8:d1
40._Me1:d1_Ad10-f8
41._Nb6-a8_La10:a8
42._Cf3:a8_Gb10-d10
43._Cb4-a6_Gd10:d1
44._Ca6:e10_Gd1:f1
45._Ce10:g10+_Mh10:g10
46._Mh1:f1_Nf7:h5
47._Kh2:h5
1:0

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Saturday, 4 December 2010

Modern Grand Chess

Chess demands total concentration.
Bobby Fischer

MODERN GRAND CHESS
2nd edition
revised and improved

Kosintsev I.G.
kosintsev.i.g@gmail.com
(10.12.2010)

Hello chess players! I continue to go with the chess evolution and had gone to the new chess variant titled “Modern Grand Chess”.
Let me introduce the new chess variant unoccupied still by Artificial Intelligence.
The game was developed as an alternative to Omega Chess [4], Grand Chess [5], Archchess [6], Pacific Chess [7] and Mideast Chess [8]. This 100-squares chess variant has wide strategic and tactical possibilities but at the same time is using an extended set of the chess pieces with the traditional style of movement well known to all chess players. Pieces are arranged hierarchically and harmonically at the initial position.
The initial (in agree with etiquette centre-symmetrical) position at the game Modern Grand Chess with the 10x10 board is follows.


Here is used partly the design of the classical chess from [2].

I was created an original Cubic design of Modern Grand Chess for all amateurs of Avant-Garde.



It is possible to reprisent the initial position by the piece's letters from Algebraic chess notation (each chess piece is denoted by the first letter of its name).



White:

1. (P) Pawn: a3, b3, c3, d3, e3, f3, g3, h3, i3, k3.
2. (H) Horse: a2, k2.
3. (N) Ninja: b2, i2.
4. (B) Bishop: e2, f2.
5. (E) Episcope: d2, g2.
6. (C) Cardinal: c2, h2.
7. (L) Legion: a1, k1.
8. (G) General: b1, i1.
9. (R) Marshal: c1, h1.
10.(A) Adviser: d1, g1.
11.(Q) Queen: f1.
12.(K) King: e1.


Black:

1. (P) Pawn: a8, b8, c8, d8, e8, f8, g8, h8, i8, k8.
2. (H) Horse: b9, i9.
3. (N) Ninja: a9, k9.
4. (B) Bishop: e9, f9.
5. (E) Episcope: d9, g9.
6. (C) Cardinal: c9, h9.
7. (L) Legion: a10, k10.
8. (G) General: b10, i10.
9. (R) Marshal: c10, h10.
10.(A) Adviser: d10, g10.
11.(Q) Queen: e10.
12.(K) King: f10.

Rules:

1. The orthogonal mode of the movement O or O(n), where n is the number of the path cells.


2. The diagonal mode of the movement D or D(n), where n is the number of the path cells.



3. The first, second ant third neighbor mode of the movement N(n), where n=1,2,3 over the neighbor occupied or unoccupied squares N(x), where x less n (Jump).



1. (P) The pawn moves, without capturing, by N(1) mode und captures by D(1) mode.
Pawn may advance in its first move, without capturing, by N(2) mode.
The capture «en passant» is absent.
It also promotes or not promotes for any another (at the player's choice) piece when it reaches the last rank.
2. (H) The horse moves by N(2) mode.
3. (N) The ninja moves by N(1) or N(2) modes.
4. (B) The bishop moves by D.
5. (E) The episcope moves by D or N(1) modes.
6. (C) The cardinal moves by D or N(2) modes.
7. (L) The legion moves by O mode.
8. (G) The general moves by O or N(1) modes.
9. (M) The marshal moves by O or N(2) modes.
10. (A) The adviser moves by O or D modes.
11. (Q) The queen moves by O or D or N(2) modes.
12. (K) The king moves by N(1), or N(2), or N(3) modes during the game, provided that he hasn't been checked before he makes his N(2) or N(3) move. It loses the right to make a N(2) or N(3) move after the check.
Castling doesn't exist (compare with Chaturanga [3]).
Other rules of this game are identical with rules of classical chess [1].

Internet resources:
1. Chess.
http://en.wikipedia.org/wiki/Chess
2. Chess.com.
http://www.chess.com/
3. Chaturanga.
http://www.chessvariants.org/historic.dir/chaturanga.html
4. Omega Chess.
http://susanpolgar.blogspot.com/2007/08/omega-chess.html
5. Wikipedia, the free encyclopedia. Grand chess.
http://en.wikipedia.org/wiki/Grand_chess
6. Archchess.
http://www.chessvariants.com/historic.dir/arch.html
7. Pacific Chess.
http://www.chessvariants.com/large.dir/pacific.html
8. Mideast Chess.
http://www.chessvariants.com/large.dir/mideast.html
9. Mastodon Chess (10x10).
http://hem.passagen.se/melki9/mastodon.htm
10. Modern Grand Chess.
http://
chess-checkers-go.blogspot.com/2010/02/modern-chess.html