Monday, 8 December 2014
Sunday, 30 November 2014
Waterloo 百田棋 (2nd edition)
It is here that the battle of Waterloo was won!
Duke of Wellington
Waterloo 百田棋 (the chess variant)
(2nd edition)
Kosintsev I.G.
kosintsev.i.g@gmail.com
(30.11.2014)
Hello chess players! I continue to go with the chess evolution and had gone via Avant-garde Grand chess to the more perfect chess variant titled “Waterloo”.
This 100-squares chess variant has wide strategic and tactical possibilities but at the same time is using an extended set of the chess pieces with the traditional style of movement well known to all chess players. Pieces are arranged hierarchically and harmonically at the initial position.
The initial (in agree with etiquette centre-symmetrical) position at the game Waterloo with the 10x10 board is follows.
White:
1. (P) Pawn: a3, b3, c3, d3, e3, f3, g3, h3, i3, k3.
2. (N) Knight: d2, e2, f2, g2.
3. (G) Guard: a2, b2, k2, 8i2.
4. (B) Bishop: c2, h2.
5. (C) Cardinal: c1, h1.
6. (R) Rook: a1, k1.
7. (M) Marshal: b1, i1.
8. (A) Adviser: d1, g1.
9. (Q) Queen: f1.
10.(K) King: e1.
Black:
1. (P) Pawn: a8, b8, c8, d8, e8, f8, g8, h8, i8, k8.
2. (N) Knight: d9, e9, f9, g9.
3. (G) Guard: a9, b9, k9, i9.
4. (B) Bishop: c9, h9.
5. (C) Cardinal: c10, h10.
6. (R) Rook: a10, k10.
7. (M) Marshal: b10, i10.
8. (A) Adviser: d10, g10.
9. (Q) Queen: f10.
10.(K) King: e10.
The hieroglyphic japanesque design is more simple and convenient for game.
Rules:
1. The orthogonal mode of the movement O or O(n), where n is the number of the path cells.
2. The diagonal mode of the movement D or D(n), where n is the number of the path cells.
3. The first and second neighbor mode of the movement N(n), where n=1,2 over the neighbor occupied or unoccupied squares N(x), where x less n (Jump).
1. (P) The pawn (similar to wazir) moves by O(1) mode.
(It is possible a variant with the classical divergent chess pawn.) Pawn may advance in its first ahead move, without capturing, by O(2) mode.
The pawn may standard capture «en passant».
The pawn that reaches the eighth promotion row can (at the player's disire) promote or not promote for spy moving by N(1) mode. The pawn that reaches the ninth promotion row can (at the player's disire) promote or not promote for knight, guard or bishop. It also promotes for any another (at the player's choice) piece when it reaches the last tenth rank.
2. (N) The knight moves by N(2) without O(2) and D(2) modes.
3. (G) The guard (pasha or mastodon) jumps by O(1), O(2) or D(1), D(2) modes.
4. (B) The bishop moves by D mode.
5. (C) The cardinal combines the powers of the bishop and knight.
6. (L) The rook moves by O mode.
7. (M) The marshal combines the powers of the rook and knight.
8. (A) The adviser moves by O or D modes.
9. (Q) The queen (Amazonka) combines the powers of the adviser and knight.
10. (K) The king moves by N(1) or N(2) mode during the game, provided that he hasn't been checked before he makes his move. It loses the right to make N(2) move after the check and moves only by N(1) mode.
Castling doesn't exist (compare with Chaturanga [3]). The king may advance in its first double move
Other rules of this game are identical with rules of classical chess [1].
Internet resources:
1. Chess.
http://en.wikipedia.org/wiki/Chess
2. Chess.com.
http://www.chess.com/
3. Chaturanga.
http://www.chessvariants.org/historic.dir/chaturanga.html
4. Omega Chess.
http://susanpolgar.blogspot.com/2007/08/omega-chess.html
5. Wikipedia, the free encyclopedia. Grand chess.
1 http://en.wikipedia.org/wiki/Grand_chess
6. Archchess.
http://www.chessvariants.com/historic.dir/arch.html
7. Pacific Chess.
http://www.chessvariants.com/large.dir/pacific.html
8. Mideast Chess.
http://www.chessvariants.com/large.dir/mideast.html
9. Mastodon Chess (10x10).
http://hem.passagen.se/melki9/mastodon.htm
10. Modern Grand Chess.
http://chess-checkers-go.blogspot.com/2010/02/modern-chess.html
11. Avant-garde Grand Chess.
http://chess-checkers-go.blogspot.com/2013/02/avant-garde-grand-chess.html
Duke of Wellington
Waterloo 百田棋 (the chess variant)
(2nd edition)
Kosintsev I.G.
kosintsev.i.g@gmail.com
(30.11.2014)
Hello chess players! I continue to go with the chess evolution and had gone via Avant-garde Grand chess to the more perfect chess variant titled “Waterloo”.
This 100-squares chess variant has wide strategic and tactical possibilities but at the same time is using an extended set of the chess pieces with the traditional style of movement well known to all chess players. Pieces are arranged hierarchically and harmonically at the initial position.
The initial (in agree with etiquette centre-symmetrical) position at the game Waterloo with the 10x10 board is follows.
White:
1. (P) Pawn: a3, b3, c3, d3, e3, f3, g3, h3, i3, k3.
2. (N) Knight: d2, e2, f2, g2.
3. (G) Guard: a2, b2, k2, 8i2.
4. (B) Bishop: c2, h2.
5. (C) Cardinal: c1, h1.
6. (R) Rook: a1, k1.
7. (M) Marshal: b1, i1.
8. (A) Adviser: d1, g1.
9. (Q) Queen: f1.
10.(K) King: e1.
Black:
1. (P) Pawn: a8, b8, c8, d8, e8, f8, g8, h8, i8, k8.
2. (N) Knight: d9, e9, f9, g9.
3. (G) Guard: a9, b9, k9, i9.
4. (B) Bishop: c9, h9.
5. (C) Cardinal: c10, h10.
6. (R) Rook: a10, k10.
7. (M) Marshal: b10, i10.
8. (A) Adviser: d10, g10.
9. (Q) Queen: f10.
10.(K) King: e10.
The hieroglyphic japanesque design is more simple and convenient for game.
Rules:
1. The orthogonal mode of the movement O or O(n), where n is the number of the path cells.
2. The diagonal mode of the movement D or D(n), where n is the number of the path cells.
3. The first and second neighbor mode of the movement N(n), where n=1,2 over the neighbor occupied or unoccupied squares N(x), where x less n (Jump).
1. (P) The pawn (similar to wazir) moves by O(1) mode.
(It is possible a variant with the classical divergent chess pawn.) Pawn may advance in its first ahead move, without capturing, by O(2) mode.
The pawn may standard capture «en passant».
The pawn that reaches the eighth promotion row can (at the player's disire) promote or not promote for spy moving by N(1) mode. The pawn that reaches the ninth promotion row can (at the player's disire) promote or not promote for knight, guard or bishop. It also promotes for any another (at the player's choice) piece when it reaches the last tenth rank.
2. (N) The knight moves by N(2) without O(2) and D(2) modes.
3. (G) The guard (pasha or mastodon) jumps by O(1), O(2) or D(1), D(2) modes.
4. (B) The bishop moves by D mode.
5. (C) The cardinal combines the powers of the bishop and knight.
6. (L) The rook moves by O mode.
7. (M) The marshal combines the powers of the rook and knight.
8. (A) The adviser moves by O or D modes.
9. (Q) The queen (Amazonka) combines the powers of the adviser and knight.
10. (K) The king moves by N(1) or N(2) mode during the game, provided that he hasn't been checked before he makes his move. It loses the right to make N(2) move after the check and moves only by N(1) mode.
Castling doesn't exist (compare with Chaturanga [3]). The king may advance in its first double move
Other rules of this game are identical with rules of classical chess [1].
Internet resources:
1. Chess.
http://en.wikipedia.org/wiki/Chess
2. Chess.com.
http://www.chess.com/
3. Chaturanga.
http://www.chessvariants.org/historic.dir/chaturanga.html
4. Omega Chess.
http://susanpolgar.blogspot.com/2007/08/omega-chess.html
5. Wikipedia, the free encyclopedia. Grand chess.
1 http://en.wikipedia.org/wiki/Grand_chess
6. Archchess.
http://www.chessvariants.com/historic.dir/arch.html
7. Pacific Chess.
http://www.chessvariants.com/large.dir/pacific.html
8. Mideast Chess.
http://www.chessvariants.com/large.dir/mideast.html
9. Mastodon Chess (10x10).
http://hem.passagen.se/melki9/mastodon.htm
10. Modern Grand Chess.
http://chess-checkers-go.blogspot.com/2010/02/modern-chess.html
11. Avant-garde Grand Chess.
http://chess-checkers-go.blogspot.com/2013/02/avant-garde-grand-chess.html
Sunday, 9 November 2014
Saturday, 16 August 2014
Waterloo
It is here that the battle of Waterloo was won!
Duke of Wellington
Waterloo (the chess variant)
Kosintsev I.G.
kosintsev.i.g@gmail.com
(09.11.2014)
Hello chess players! I continue to go with the chess evolution and had gone via Avant-garde Grand chess to the more perfect chess variant titled “Waterloo”.
This 100-squares chess variant has wide strategic and tactical possibilities but at the same time is using an extended set of the chess pieces with the traditional style of movement well known to all chess players. Pieces are arranged hierarchically and harmonically at the initial position.
The initial (in agree with etiquette centre-symmetrical) position at the game Waterloo with the 10x10 board is follows.
White:
1. (P) Pawn: a3, b3, c3, d3, e3, f3, g3, h3, i3, k3.
2. (N) Knight: d2, e2, f2, g2.
3. (G) Guard: a2, b2, k2, 8i2.
4. (B) Bishop: c2, h2.
5. (C) Cardinal: c1, h1.
6. (R) Rook: a1, k1.
7. (M) Marshal: b1, i1.
8. (A) Adviser: d1, g1.
9. (Q) Queen: f1.
10.(K) King: e1.
Black:
1. (P) Pawn: a8, b8, c8, d8, e8, f8, g8, h8, i8, k8.
2. (N) Knight: d9, e9, f9, g9.
3. (G) Guard: a9, b9, k9, i9.
4. (B) Bishop: c9, h9.
5. (C) Cardinal: c10, h10.
6. (R) Rook: a10, k10.
7. (M) Marshal: b10, i10.
8. (A) Adviser: d10, g10.
9. (Q) Queen: f10.
10.(K) King: e10.
The hieroglyphic design is more simple and convenient for game.
Rules:
1. The orthogonal mode of the movement O or O(n), where n is the number of the path cells.
2. The diagonal mode of the movement D or D(n), where n is the number of the path cells.
3. The first and second neighbor mode of the movement N(n), where n=1,2 over the neighbor occupied or unoccupied squares N(x), where x less n (Jump).
1. (P) The pawn (similar to wazir) moves by O(1) mode.
(It is possible a variant with the classical divergent chess pawn.) Pawn may advance in its first ahead move, without capturing, by O(2) mode.
The pawn may standard capture «en passant».
The pawn that reaches the eighth promotion row can (at the player's disire) promote or not promote for spy moving by N(1) mode. The pawn that reaches the ninth promotion row can (at the player's disire) promote or not promote for knight, guard or bishop. It also promotes for any another (at the player's choice) piece when it reaches the last tenth rank.
2. (N) The knight moves by N(2) without O(2) and D(2) modes.
3. (G) The guard (pasha or mastodon) jumps by O(1), O(2) or D(1), D(2) modes.
4. (B) The bishop moves by D mode.
5. (C) The cardinal combines the powers of the bishop and knight.
6. (L) The rook moves by O mode.
7. (M) The marshal combines the powers of the rook and knight.
8. (A) The adviser moves by O or D modes.
9. (Q) The queen (Amazonka) combines the powers of the adviser and knight.
10. (K) The king moves by N(1) or N(2) mode during the game, provided that he hasn't been checked before he makes his move. It loses the right to make N(2) move after the check and moves only by N(1) mode.
Castling doesn't exist (compare with Chaturanga [3]). The king may advance in its first double move
Other rules of this game are identical with rules of classical chess [1].
Internet resources:
1. Chess.
http://en.wikipedia.org/wiki/Chess
2. Chess.com.
http://www.chess.com/
3. Chaturanga.
http://www.chessvariants.org/historic.dir/chaturanga.html
4. Omega Chess.
http://susanpolgar.blogspot.com/2007/08/omega-chess.html
5. Wikipedia, the free encyclopedia. Grand chess.
1 http://en.wikipedia.org/wiki/Grand_chess
6. Archchess.
http://www.chessvariants.com/historic.dir/arch.html
7. Pacific Chess.
http://www.chessvariants.com/large.dir/pacific.html
8. Mideast Chess.
http://www.chessvariants.com/large.dir/mideast.html
9. Mastodon Chess (10x10).
http://hem.passagen.se/melki9/mastodon.htm
10. Modern Grand Chess.
http://chess-checkers-go.blogspot.com/2010/02/modern-chess.html
11. Avant-garde Grand Chess.
http://chess-checkers-go.blogspot.com/2013/02/avant-garde-grand-chess.html
Duke of Wellington
Waterloo (the chess variant)
Kosintsev I.G.
kosintsev.i.g@gmail.com
(09.11.2014)
Hello chess players! I continue to go with the chess evolution and had gone via Avant-garde Grand chess to the more perfect chess variant titled “Waterloo”.
This 100-squares chess variant has wide strategic and tactical possibilities but at the same time is using an extended set of the chess pieces with the traditional style of movement well known to all chess players. Pieces are arranged hierarchically and harmonically at the initial position.
The initial (in agree with etiquette centre-symmetrical) position at the game Waterloo with the 10x10 board is follows.
White:
1. (P) Pawn: a3, b3, c3, d3, e3, f3, g3, h3, i3, k3.
2. (N) Knight: d2, e2, f2, g2.
3. (G) Guard: a2, b2, k2, 8i2.
4. (B) Bishop: c2, h2.
5. (C) Cardinal: c1, h1.
6. (R) Rook: a1, k1.
7. (M) Marshal: b1, i1.
8. (A) Adviser: d1, g1.
9. (Q) Queen: f1.
10.(K) King: e1.
Black:
1. (P) Pawn: a8, b8, c8, d8, e8, f8, g8, h8, i8, k8.
2. (N) Knight: d9, e9, f9, g9.
3. (G) Guard: a9, b9, k9, i9.
4. (B) Bishop: c9, h9.
5. (C) Cardinal: c10, h10.
6. (R) Rook: a10, k10.
7. (M) Marshal: b10, i10.
8. (A) Adviser: d10, g10.
9. (Q) Queen: f10.
10.(K) King: e10.
The hieroglyphic design is more simple and convenient for game.
Rules:
1. The orthogonal mode of the movement O or O(n), where n is the number of the path cells.
2. The diagonal mode of the movement D or D(n), where n is the number of the path cells.
3. The first and second neighbor mode of the movement N(n), where n=1,2 over the neighbor occupied or unoccupied squares N(x), where x less n (Jump).
1. (P) The pawn (similar to wazir) moves by O(1) mode.
(It is possible a variant with the classical divergent chess pawn.) Pawn may advance in its first ahead move, without capturing, by O(2) mode.
The pawn may standard capture «en passant».
The pawn that reaches the eighth promotion row can (at the player's disire) promote or not promote for spy moving by N(1) mode. The pawn that reaches the ninth promotion row can (at the player's disire) promote or not promote for knight, guard or bishop. It also promotes for any another (at the player's choice) piece when it reaches the last tenth rank.
2. (N) The knight moves by N(2) without O(2) and D(2) modes.
3. (G) The guard (pasha or mastodon) jumps by O(1), O(2) or D(1), D(2) modes.
4. (B) The bishop moves by D mode.
5. (C) The cardinal combines the powers of the bishop and knight.
6. (L) The rook moves by O mode.
7. (M) The marshal combines the powers of the rook and knight.
8. (A) The adviser moves by O or D modes.
9. (Q) The queen (Amazonka) combines the powers of the adviser and knight.
10. (K) The king moves by N(1) or N(2) mode during the game, provided that he hasn't been checked before he makes his move. It loses the right to make N(2) move after the check and moves only by N(1) mode.
Castling doesn't exist (compare with Chaturanga [3]). The king may advance in its first double move
Other rules of this game are identical with rules of classical chess [1].
Internet resources:
1. Chess.
http://en.wikipedia.org/wiki/Chess
2. Chess.com.
http://www.chess.com/
3. Chaturanga.
http://www.chessvariants.org/historic.dir/chaturanga.html
4. Omega Chess.
http://susanpolgar.blogspot.com/2007/08/omega-chess.html
5. Wikipedia, the free encyclopedia. Grand chess.
1 http://en.wikipedia.org/wiki/Grand_chess
6. Archchess.
http://www.chessvariants.com/historic.dir/arch.html
7. Pacific Chess.
http://www.chessvariants.com/large.dir/pacific.html
8. Mideast Chess.
http://www.chessvariants.com/large.dir/mideast.html
9. Mastodon Chess (10x10).
http://hem.passagen.se/melki9/mastodon.htm
10. Modern Grand Chess.
http://chess-checkers-go.blogspot.com/2010/02/modern-chess.html
11. Avant-garde Grand Chess.
http://chess-checkers-go.blogspot.com/2013/02/avant-garde-grand-chess.html
Thursday, 5 June 2014
Avant-garde Grand Chess party 2
Avant-garde Grand Chess party 2.
Symmetrical gambit
1.f3f5 e8e6 2.f5:e6 g8g6 3.d3d5 d8d7
4.Ge2g4 Ge9e8 5.e6:d7 Gd9:d7 6.c3c4 f8f6
7.e3e4 f6f5 8. e4:f5 g6:f5 9.Gg4:f5 Gd7:f5
10.Bc2:f5 Ge8g6+ 11.Bf5e4 Gg6:e4 12.Gg2:e4 Ni9h7
13.Fd1e2 Bh9g8 14.Ke1d1 Kf10i9 15.Kd1c2 Bc9f6
16.Gd2d4 Bf6g7 17.Gd4e5 (alt. Ge4e5) Nh7f6 18.g3g5 Nf6:e4
19.Ge5:g7 Fd10:g7 20.Ch1:e4 Bg8h7 21.Ce4:h7 Fg7:h7+
22.Cc1d3 Fh7e7 23.Bh2e5 Gg9g7 24.Be5c3Fe7:e2+
25.Gf2:e2 Gg7:g5 26.Mi1g2 Ch10e7 27.h3h4 Fg5g7
28.Bc3:g7 h8:g7 29.Mg2:g7 Mi10g9 30.Mg7:g9 Gf9:g9
31.Fg1d4+ Nk9h8 32.k3k5 Fg10f9 33.Qf1h2 Ce7f6
34.Fd4e3 Qe10d8 35.Rk1f1 Cc10g6 36.Rf1:f6 Ff9:f6
37.Mb1g1 Mb10e10 38.Fe3g5 Cg6:d3+ 39.Ge2:d3 Ff6:g5
40.h4:g5 c8c7 41.Ni2h4 Gg9g7 42.Nk2h3 Rk10g10
43.Gd3f5 Nh8g6 44.Nh3f4 Ng6:f4 45. Qh2:f4 Me10g9
46.g5g6 Ra10f10 47.Nb2d3 Na9c8 48. Nd3e5 Nc8d6
49.Qf4g3 Nd6:f5 50.Nh4:f5 Gg7:g6 51.Ne5:g6 Mg9:g6
52.Qg3:g6 Rg10:g6 53.Mg1:g6 Rf10:f5 54.Mg6g10+ Ki9k9
55.Mg10g9+ Kk9k10 56.Ra1:h1 Qd8d10 57.Rh1h9 Qd10i10
58.Mg9:i10+ Kk10:i10 59.Rh9:b9
Black resign.
Symmetrical gambit
1.f3f5 e8e6 2.f5:e6 g8g6 3.d3d5 d8d7
4.Ge2g4 Ge9e8 5.e6:d7 Gd9:d7 6.c3c4 f8f6
7.e3e4 f6f5 8. e4:f5 g6:f5 9.Gg4:f5 Gd7:f5
10.Bc2:f5 Ge8g6+ 11.Bf5e4 Gg6:e4 12.Gg2:e4 Ni9h7
13.Fd1e2 Bh9g8 14.Ke1d1 Kf10i9 15.Kd1c2 Bc9f6
16.Gd2d4 Bf6g7 17.Gd4e5 (alt. Ge4e5) Nh7f6 18.g3g5 Nf6:e4
19.Ge5:g7 Fd10:g7 20.Ch1:e4 Bg8h7 21.Ce4:h7 Fg7:h7+
22.Cc1d3 Fh7e7 23.Bh2e5 Gg9g7 24.Be5c3Fe7:e2+
25.Gf2:e2 Gg7:g5 26.Mi1g2 Ch10e7 27.h3h4 Fg5g7
28.Bc3:g7 h8:g7 29.Mg2:g7 Mi10g9 30.Mg7:g9 Gf9:g9
31.Fg1d4+ Nk9h8 32.k3k5 Fg10f9 33.Qf1h2 Ce7f6
34.Fd4e3 Qe10d8 35.Rk1f1 Cc10g6 36.Rf1:f6 Ff9:f6
37.Mb1g1 Mb10e10 38.Fe3g5 Cg6:d3+ 39.Ge2:d3 Ff6:g5
40.h4:g5 c8c7 41.Ni2h4 Gg9g7 42.Nk2h3 Rk10g10
43.Gd3f5 Nh8g6 44.Nh3f4 Ng6:f4 45. Qh2:f4 Me10g9
46.g5g6 Ra10f10 47.Nb2d3 Na9c8 48. Nd3e5 Nc8d6
49.Qf4g3 Nd6:f5 50.Nh4:f5 Gg7:g6 51.Ne5:g6 Mg9:g6
52.Qg3:g6 Rg10:g6 53.Mg1:g6 Rf10:f5 54.Mg6g10+ Ki9k9
55.Mg10g9+ Kk9k10 56.Ra1:h1 Qd8d10 57.Rh1h9 Qd10i10
58.Mg9:i10+ Kk10:i10 59.Rh9:b9
Black resign.
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