Tuesday 22 June 2010

Brilliant chess

Si fueris Romae, Romano vivito more; si fueris alibi, vivito sicut ibi.
Saint Ambrose

Brilliant chess
Kosintsev I.G.
kosintsev.i.g@gmail.com
(05.07.2010)

The briliant chess is the simple but very interesting and playable variant of the hexagonal chess [1]. The board is old, the rules of movements are essentially other, better adapted and more adequate for the hexagonal structure in comparison with the traditional variants [3].
At first sight, especially for a grand chessmaster or for the chairman of FIDE, this game verges on madness or is simply a nonsense, but this is only on the face of it. Try to play and you will understand that such opinion is the greatest mistake in your life. So to say by Limerick:

Heavens are raining,
Pope is praying,
peoples are playing,
the game is gaining,
I am true saying!

The initial symmetrical position at the game Brilliant chess with the hexagonal board is follows.
White:

1. (P) Pawns: a2, b2, c2, d2, e2, f2, g2, h2, i2.
2. (N) Knights: b1, h1.
3. (B) Bishops: d1, f1.
4. (R) Rooks: a1, i1.
5. (Q) Queens: c1, g1.
6. (K) King: e1.

Black:

1. (P) Pawns: a7, b6, c7, d6, e7, f6, g7, h6, i7.
2. (N) Knights: b7, h7.
3. (B) Bishops: d7, f7.
4. (R) Rooks: a8, i8.
5. (Q) Queens: c8, g8.
6. (K) King: e8.


Rules.

1. The arrow mode of the movement A or A(n), where n is the number of the path cells.



2. The fork mode of the movement F or F(n), where n is the number of the path cells.



3. The star (arrow or fork) mode of the movement S or S(n), where n is the number of the path cells.



4. The jump mode of the movement J or J(n), where n is the number of the jump cells.



1. (P) The pawn moves, without capturing, by A(1) mode.
It captures by F(1) mode.
Pawn may advance in its first move, without capturing, by A(2) mode and may capture «en passant».
It also promotes for the knight, bishop, rook, queen or second king when it reaches the initial position of the same opponent's piece. But the player can't have more then two kings.
2. (N) The knight moves by S(1) or J(1) modes.
3. (B) The bishop moves by S(n) mode, where n is 1 or 2.
4. (R) The rook moves by S(n) mode, where n is 1 or 2 or 3.
5. (Q) The queen moves by S mode.
6. (K) The king moves by S(1) or J(1) modes during the game, provided that he hasn't been checked before he makes his jump move. It loses the right to make a jump move after the check.
Castling doesn't exist.
Other rules of this game are identical with rules of classical hexagonal chess [1].

Internet.
1. Hexagonal chess.
http://en.wikipedia.org/wiki/Hexagonal_chess
2. Diamond Chess II.
http://play.chessvariants.org/erf/Diamond2.html
3. A Discussion of Hexagonal Chess.
http://www.quadibloc.com/chess/ch0401.htm
4. New Varieties of Hexagonal Chess
by George Jelliss
British Chess Variants Society Magazine
Issue 8 July - December 1992 pp 97-98.
http://www.bcvs.ukf.net/